What I have said may not have piqued your interest. You may be laughing at me now, scoffing that only nerds get excited about playing games were words are your primary weapon. I will concede that using words to exert physical change on the surrounding world is a fantasy almost every nerd has had at some point in their life, (and the basis for 9 out of 10 magick systems) but I assure you, this is a game for everybody who likes creativity. You don't need a terribly broad vocabulary to go wild. You can try to see how many puzzles you can solve using only ninjas (my count is only 5 so far, but I'm optimistic I'll hit at least 10), or explosives. Or you can see how many puzzles can be solved sans-violence. Believe me when I say this is the most creative game in a long time, and easily the most important video game, design-wise, since Braid.
The core game follows your basic "Find the star to clear the level" formula and there are a number of different themed worlds, each with eleven Action levels and eleven Puzzle levels. In the puzzle stages, the star item, here called a Starite, is invisible until you fulfill a condition, like creating an appropriate object (instruments for a band), reuniting something or somebody (gathering flowers into a basket), or performing some kind of action (knocking over a stack of bottles balanced on a table). As far as I've played, the puzzle levels tend to be much easier than the action levels, where the starite is present and awaiting retrieval from the start, but surrounded by all kinds of hazards and traps, including those which can actually destroy the Starite itself, in which case, you fail. What results is a delightfully refreshing take on action and puzzle solving in video games. If you use a crate to solve a puzzle in Scribblenauts, you have nobody to blame but your self.
The lexicon isn't perfect. Naughty stuff, like racial slurs, drugs, alcohol, and sexual material are all taboo, because this is a title intended for everybody. This is no great disappointment, but true wordsmiths will manage to find a few other holes in their playthrough. So far, the game has failed to provide me with greaves and a taser. I can understand a lack of archaic leg armor, but a taser? Really? Then again, the game shows an intimate familiarity with gaming and internet memes, so the omission might be a show of solidarity for... That Guy. Sadly, the game adheres to copyright law out of necessity, which means you won't be able to summon anybody from the eclectic bunch below.

So in closing, if you have a DS, you should own Scribblenauts as well, awkward controls be damned. It's $30 you won't regret. If you buy it and fail to have fun with it, later this week I will post a list of winning word/item combinations on Biased Video Gamer Blog to help show you how it's done.
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